Search results for "Parallel rendering"
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Parallel macro pipelining on the intel SCC many-core computer
2013
In this paper we present how Intel's Single-Chip-Cloud processor behaves for parallel macro pipeline applications. Subsets of the SCC's available cores can be arranged as a pipeline where each core processes one stage of the overall workload. Each of the independent cores processes a small part of a larger task and feeds the following core with new data after it finishes its work. Our case-study is a parallel rendering system which renders successive images and applies different filters on them. On normal graphics adapters this is usually done in multiple cycles, we do this in a single pipeline pass. We show that we can achieve a significant speedup by using multiple parallel pipelines on t…
Asynchronous Occlusion Culling on Heterogeneous PC Clusters for Distributed 3D Scenes
2012
We present a parallel rendering system for heterogeneous PC clusters to visualize massive models. One single, powerful visualization node is supported by a group of backend nodes with weak graphics performance. While the visualization node renders the visible objects, the backend nodes asynchronously perform visibility tests and supply the front end with visible scene objects. The visualization node stores only currently visible objects in its memory, while the scene is distributed among the backend nodes’ memory without redundancy. To efficiently compute the occlusion tests in spite of that each backend node stores only a fraction of the original geometry, we complete the scene by adding h…